6/21/2023 0 Comments Zombie quest tg![]() ![]() If this is the new attitude to zombies & romerol it should be removed because it makes a traitors life harder when the intended rare event of a zombie tide can't' occur, and killing people becomes irrelevant becausee hugboxxy attitudes in that you'll just rise again but actually sort of inconvenienced by the whole ordeal. Full feral romerol zombie, as much a danger as a traitor as to anybody else ok. > Ok fair enough robustin shouldn't have co-operated then and started eating the traitor dragging him around & feeding him opponents stunned with a ebow if you want to round it out. Half the station were zombies but besides from being restless or occasionally attacking people, nobody was inconvenienced by it and all mass seeked out surgery. The only person to actually 'die' was a geneticist monkey who got gibbed, everyone else just moaned, griefed a little but generally tried to act human and ignore the effects of romerol. If it was zombie slime mutation gas i would understand, but this is the direct affect of Romerol, and im pretty sure zombies from experience of playing the simple animal have big chatbox red-text telling you have risen from the dead to feed on the flesh of the living. ![]() I sent out a ahelp and Cedar pretty much told me zombies could because they are not team-antagonist (?), the entire gimmick was completely fucking pointless if zombies are not compelled to cause chaos because somehow the meaning was lost on this server full of new non experienced players who didn't really recognize what their role was because its not implicitly put in text they are antag or authorised by overseeing administration. Yeah i watched that round you're referring to Robustin. I didn't refactor zombies or make Romerol but coders seem intent on keeping zombies useless, so I might not be able to rework them for these issues, until then it would help if we actually had a policy for how zombies are allowed to behave. It's pretty shitty when you use 40TC and manage to carefully ambush the HOS and zombify him just to have him sell you out on radio and immediately flee to surgery so they're back in perfect condition (literally faster than cloning) 60 seconds later. #1 was rare at first so I didn't mind, but as people learned about the surgery cure it quickly became the default behavior for anyone important who got zombied against their will. One zipline cable is located on the Forecastle, the other is on the Sundeck.So as the only person who still coordinates to buy Romerol, I've noticed some issues popping up as people learn the zombie metagame:ġ) Zombies waking up and immediately fleeing to medbay to beg for surgeryĢ) Zombies attacking other zombies out of spite and/or trying to win a human's favor so they can get someone to do surgery on themģ) Basically carrying on like nothing happened and avoiding any kind of hostility because zombies suck at 1v1 and with most of the zombies running to medbay for surgery you won't ever have the numbers to overwhelm people with weapons To gain the handle, you need to find two Zipline Cranks and pull two loose ziplines taut on the ship. It’s like an easy fast-travel option once you’ve unlocked it. The only way to reach it is by zipline, and you’ll need the Zipline Handle to ascend any zipline for free. The upper part of the map, the secret science facility at the top of the mountain, is completely cut-off from the lower half. How To Get The Zipline Handle & Access The Full Map
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